Through some backups, I recently re-discovered a folder with some high school/college projects that I thought had been lost to the sands of time. One of them was an early attempt at a small RPG written in Z80 assembly for the TI-86 graphing calculator. I know what you’re thinking -- what did I do wrong to be tortured in such a way?
In an effort to do more fun side projects, I've been learning Rust, a wonderful systems programming language developed by the Mozilla Foundation. It's been a while since I've touched a compiled language as my day-to-day often deals with Python and Javascript variants. I was inspired after seeing a lot of interesting articles about Rust usage and decided to dive into learning Rust by creating a very basic 2D game, inspired by the classic Defender arcade game.
A long-awaited continuation of my previous post, in this one we will go into the exciting intricacies of:
Many moons ago, I worked on a college project that required procedurally generating a "realistic" planet in 3D space. The original implementation created a mesh in the form of the UV sphere and then applied a particle deposition to create the terrain.
After a week of hard work and dedication my partner and I finally completed our final project for our Computer Graphics class. Below is the description we sent in to our professor as part of our project describing what we did.
Update #2 on our CSE 167 Final Project
CSE 167 is a course I'm taking this quarter having to do with Computer Graphics. We've been working with OpenGL creating cool scenes while learning more about the underlying concepts. It's loads of work, but loads of fun as well.