A long-awaited continuation of my previous post, in this one we will go into the exciting intricacies of:
Many moons ago, I worked on a college project that required procedurally generating a "realistic" planet in 3D space. The original implementation created a mesh in the form of the UV sphere and then applied a particle deposition to create the terrain.
After a week of hard work and dedication my partner and I finally completed our final project for our Computer Graphics class. Below is the description we sent in to our professor as part of our project describing what we did.
Update #2 on our CSE 167 Final Project
CSE 167 is a course I'm taking this quarter having to do with Computer Graphics. We've been working with OpenGL creating cool scenes while learning more about the underlying concepts. It's loads of work, but loads of fun as well.